|
Furniture design
software
DESIGN SINTEZ
Room
generating

Choose
a type of room (linear, n- shaped, L
shaped left and L-shaped right
). If there is no chosen kind of room, by default
will be generated only FLOOR .
The room
creates as a common block with a base point located on XYZ =
0.
The thickness of all elements (floor, walls, ceiling), which create the
room, is defined for the current one and is set by default as
general (common) setting in the form Room parameters,
which opens by the button .
For each premise can be given different walls thickness, if the value
is entered in the main dialog of the module at its generating. The
premise file name begins with " TP... " and it is controlled
automatically by program. If you want to set a mode of visibility of
walls Only floor
press
again this button, which specifies the current wall
visibility
(switch off it). You haven't change the room position in
coordinate system after its generating. Generate a room ceiling only if
you will add lighting bodies, because the ceiling closes a premise and
makes the choice of view in modes for coloring: Hidden mode and Render drawing with
a texture more difficult.
Merge room walls -
When it is active,all walls in the room are one entity, with common
layer for rendering. When you turn off the option,every wall will have
its own layer. Thus, all walls in the room can be rendered in different
textures.
 |
You
can pregenerate a room in process of creation of the job, defining
other visibility of walls or changing some its
characteristics
and details. Pregeneration of a premise makes from
a point
on X, Y, Z =0 on the screen, and it can be resulted up to effect of
extension or reduction of room depending on change of the sizes on
its axes.
|
Cancels entered parameters -
Cancels the entered in the form values with the purpose to set
additional elements of a new room. It uses for creation of a new
additional room for cleaning up of the contents in the form and
entering of new parameters. Does not clear the fields with the room
sizes and its model (L-shaped
, only BACK
or
n
- shaped).
 |
If
you change the room sizes in already created drawing, you have to
change the position of units in it too. When you change the sizes and
in the job have already added units, the module will require
from you to define in what direction to move the units in it.
The
suggestion for automatic change of units' position depend on
that
on what axes (Length or Depth) you make change of the sizes. If you
change length only , the units can be moved only on the left or to the
right. If parameter Depth is increased or is reduced (only
it),
the moving makes only in depth i.e. to a back wall. The mixed
change moves units in depth and at your choice on the left or to the
right.
The change
of
room height does not change the units' position. You
can
check the option Automatic moving of units in the window Room
parameters by default. The purpose is to avoid the manual definition of
moving direction. Automatically will be chosen the direction
and
made the moving of units at generated L.-figurative premises and at
changed sizes in depth only. You have to know that
at
decreasing of the room sizes the control about capacity of units in it
makes by your estimation.
|
Applicability of the
module is an automatic creation and insertion of additional details: WINDOWS, HOLES, RECESSES, COLUMNS
and INTERNAL WALLS
during a room generating. Select an option with details.
The form on the screen changes and shows you the parameters creating a
configuration of details. You can add to 12 details
to a
premise. Definition of details as "Windows" is conditional. Changing
the characteristics, you can create each of these details in various
variants. The frames of windows are automatically set on 5
centimetres (cm.) inside in a wall. Completeness and height of frames
is 6 centimetres (cm.). Windows' and doors' handles don't generate.
They must be added manually.
All elements register
their own layers in the drawing for connecting with textures for
rendering. The names of layers can be changed for the concrete job (use
direct entering of their names into the fields). They are set
with the names by default for each new job.
Glass
- Parameter regulates whether will be generated the glass
between
frames of windows or not. It is valid for all additional elements
generated together with a room. Switch off this parameter always, when
you will light up the project, using remote lighting (sun),
whose
light will come into a room through its windows and the light source is
back of walls (in a view front). The using of a glass texture, even
with full transparency, always throws shadows in the premise and in a
perspective view can create a deformation of the light ray in the
object for glass.

Choose a wall
on which you want to add windows, selecting the options which are
taking place under the labels left,
back, right. Each line is intended for one window or other
detail. After a choice of walls add a mark to the right of label "right"
into a field with the help text " Generates
a window in a hole of a wall
" to receive a window. Otherwise you will receive only hole in a wall
or bay depending on entered value for a wall cutting. If you
want
to switch off the addition of window, remove a mark
from
the first option at the left with the help text "Cuts out a wall for generation of
a window ".
The
parameters of the current detail can be copied and transfered to the
next element. Copying is made by double clicking the left mouse button
on the option for wall,on which the current detail is . Only the
parameters from the main dialog of the module are copied: dimensions Length and Height, position
toward Floor,
value for cutting and Radius
of the arc from above in %.
The position from the left of the new detail is defined automatically,
based on the length and the position from the left of the selected
detail. All the rest parameters of the copied detail have to set manual.
The pressing of the mouse right button on an option for
windows'
generating opens form Window's parameters. Here you can select a
creation of a not rectangular shaped window. The choice makes with the
mouse left button on the image of shape and saves by Set
button.
For exit without saving of the made changes press Cancel. The radiuses
of arches are calculated depending on each window dimensions. If
subsequently you remove a mark without changing of the entered values,
you will receive a hole in the wall with the same form as a window.This
allows you to create not rectangular holes in the wall.
- This
button cancels the already entered values (makes them 0). The operation
is carried out for each detail personally, irrespective of
room
model - basic or additional - to which it creates.
Generates a sill under a window
- When the option
Generates a window in a hole of a wall is
active, together with it checks automatically the
option Generates
a sill under a window, too.The parameters of sills are set
in the form Room
parameters (Height
and Depth
of sills, options Round
off the sill's top edges and Distance of windows sills from
wall edges. Distance
of windows sills from wall edges
is that distance , with which the sill "leaves" proportionally from two
sides of the window. For example: If the window is 50 cm.long
and value of the parameter is 10cm., you will receive a sill with
length 70 cm. which gets out outside of a wall with 10 cm.
from
its two ends.
It is necessary to
have in view that a sill is an independent element. It has own
thickness, which lifts a window upwards.Therefore if you want to
generate a window with a sill, you must to decrease the total window
height with the sill's thickness (this way you will receive the clear
window height).
The
sills have an own layer. It allows their rendering in different from
the windows colour (texture).
Define
for all walls and windows: whether the element Landscape
behind glasses of windows will be added. The elements for connecting
with textures during colouring the project for a landscape
will
be three, one for each wall. Their position is defined
automatically from a mark by default into a field Day time landscape through windows.
At a day time landscape the position of an element for a landscape is
directly behind the glass. If the option Day time landscape through windows
is not active, the element for a landscape will be at the end of a
wall. At colouring the project, when are added light sources and are
included shadows, creates an effect of outside
darkness.
Enter
the window's sizes (or other detail) and its position in a room. Value
for a position from a
floor
is its lowermost point on Z. The position of an element at
the
left defines the end left point of a details on the chosen wall, on
which it will lay. The direction of bringing in of points for
generating of details, as well as for generating of worktops is: from
left - > to the right, on a direction of a hour arrow.
The position of a detail is defined in relation to initial (most left)
point of a concrete wall (left,
right or
back).
The
value for a cutting of a hole in a wall directly depends on a
wall thickness (entered by default) and from that will you place
Landscape or not. To receive a hole, enter value for a cutting more
than a wall thickness. If the value is less than wall
thickness,
you will receive a niche. If you want to place a window with an element
for a landscape and niche on the same wall, enter a value for a cutting
of a niche into a wall less than 11 centimeters (if an option Day time landscape through windows
in the form Parameters
by default is checked) or 1 centimeter less than
wall thickness (if the option is switched off).
The value of the parameter Cutting
defines a kind of the generated details - holes, niches. You can
generate internal walls (columns) or close the room in
front. For example: addition of a inner walls in the premise.
It
begins from its left wall and reaches up to the centre of the room.
1. Define column
position at the left for the chosen wall (where it will begin).
2. Enter the thickness of a inner wall as its
length.
3. Set as height of a column the value of the room height.
4. Into a field Cutting enter the inner wall's length with negative
sign.
5. Do not forget to remove a mark from an option Generates window in a
hole of a wall.
The entered value in parameter cutting
defines the kind of the holes,cut in the walls. You can generate also
inner partition walls or you can close the premise at the front,
entering negative value for cutting. For example: to put a partition in
the room from its left side to its middle, you must define the position
of the partition from the left on the wall; you have to enter for the
length of the partition a value for its depth and for its height- the
room height. Into field cutting you have to enter the length of the
partition with negative sign. You also have to check off the options Generates window in the hole of
the wall and Generates
frame with door in the hole of the wall.
This detail may get different layer. To enter a layer, press right
mouse button on the field with negative cutting. It opens an extra
window, where you can change the layer name, writing directly in the
text field. You can change the shape of detail from rectangular to triangle. Check the option Triangular shape, select a shape using the buttons below, and if it's necessary - the radius of rounding.
This way you can create bevelled or rounded rooms (premises) without
using of other software modules - Additional elements, module New Base
and etc.
-Adjusts chamfer under the ceiling. The detail depth defines by the value into the field cutting.
|

|
Radius of arch -
sets whether
will have the created detail an arch from above. Value must be not more
than length of a window (detail). The negative values create concave
below arch (and the generated element , too). The value "0" does not create
an arch (creates a rectangular form). |

Generates a
frame with a door in a hole of the wall -
The option cuts the walls of a room (premise) and generates doors and
frameworks to them. The doors and frameworks have an own layer. It
allows the operator to connect them with different texture. If you want
to change the door position, press the right button on an option and
choose other position of a door in the form Position of door in the frame.
The window closes automatically after confirmation of the made choice.
Each door can have a different
layer.
Layer of
doors , Layer of doors - cills -
Allows the connection of each door (cills to it too) with
different layer (and consequently with different texture).
The
name of a new layer must be entered into the text field.
Position of door in the frame,
Door frame model, Direction of opening - Press the left button of the
mouse on a needed image to set an option. Then press Close.
Generates a door in a frame - This option is active by
default. If the flag is not checked, will be generated only a frame of
door.
To save the made changes press Set. To cancel them press Close.
Creation of
additional rooms and walls
You
can add additional rooms (or walsl) to the main one and thus to create
more complex designs. In them you can generate holes, niches, windows
and doors (similar as a main premise).
When
have to make a premise containing 1 main room and some additional, you
must generate the main and to put kitchen in it. The kitchen is the
most complex part of the project, which has the maximal number of
details and requires big accuracy for positioning of the elements. For
basic room will be active all automated operations that facilitate and
accelerate work (Automatic
control for capacity of units in the main room when you
generate and define a cabinets' position and module Group addition and deleting of
units for automatic generating and addition of doors,
fronts and handles to them in the drawing).
Creation of a new room or walls
Select
the options Additional
room or wall and New additional (simultaneously)
to generate a new additional room. Enter all sizes and its other
parameters (visibility of walls; additional elements as doors, windows
etc.). They are adjusted similarly way as these for the basic
room.
Option Generate floor - Sets
the generating of a room floor. When the option is checked, you will
create a premise(room). But if it is not checked you will receive
additional wall (or walls - depending on the chosen configuration of
walls) only.
Press the button Create.
Correction of already created
room
Choose
a premise(room) for edition. This can be made by two ways:
1. From the list in the field
above the button Room. Double click of the left mouse button
on the room name select it.
2.
Press the button Room. It returns in the project for a
choice.
Select an object (use the left mouse button). The form with last
entered parameters of the specified room (or wall) opens.
Change
the settings and press Create.
Main page
DS
User's
guide
|