Furniture design software DESIGN SINTEZ
Choose a type of room (linear,n- shaped, L shaped left and L-shaped right). If there is no chosen kind of room, by default will be generated only FLOOR .
The room creates as a common block with a base point located on XYZ = 0. The settings of room by default (height, layers, wall thickness), are defined and is set by default as general (common) setting in the window Room parameters, which loads by the button . For each premise can be given different walls thickness, if the value is entered in the main dialog of the module at its generating. The premise file name begins with " TP... " and it is controlled automatically by program. If you want to set a mode of visibility of walls Only floor press again this button, which specifies the current wall visibility (switch off it). You haven't change the room position in coordinate system after its generating. Generate a room ceiling only if you will add lighting bodies, because the ceiling closes a premise and makes the choice of view in modes for coloring: Hidden mode and Render drawing with a texture more difficult.
Merge room walls - When it is active,all walls in the room are one entity, with common layer for rendering. When you turn off the option,every wall and the floor will have its own layer. Thus, all walls in the room can be rendered in different textures.
Cancels entered parameters - Cancels the entered in the form values with the purpose to set additional elements of a new room. It uses for creation of a new additional room for cleaning up of the contents in the form and entering of new parameters. Does not clear the fields with the room sizes and its model (L-shaped , only BACK or n - shaped).
Applicability of the module is an automatic creation and insertion of additional details: WINDOWS, HOLES, RECESSES, COLUMNS and INTERNAL WALLS during a room generating. Select an option with details. The form on the screen changes and shows you the parameters creating a configuration of details. You can add to 12 details to a premise. Definition of details as "Windows" is conditional. Changing the characteristics, you can create each of these details in various variants. The frames of windows are automatically set on 5 centimetres (cm.) inside in a wall. Completeness and height of frames is 6 centimetres (cm.). Windows' and doors' handles don't generate. They must be added manually.
All elements register their own layers in the drawing for connecting with textures for rendering. The names of layers can be changed for the concrete job (use direct entering of their names into the fields). They are set with the names by default for each new job.
Glass - Parameter regulates whether will be generated the glass between frames of windows or not. It is valid for all additional elements generated together with a room. Switch off this parameter always, when you will light up the project, using remote lighting (sun), whose light will come into a room through its windows and the light source is back of walls (in a view front). The using of a glass texture, even with full transparency, always throws shadows in the premise and in a perspective view can create a deformation of the light ray in the object for glass.
Choose a wall
on which you want to add windows, selecting the options which are
taking place under the labels left,
back, right. Each line is intended for one window or other
detail. After a choice of walls add a mark to the right of label "right"
into a field with the help text " Generates
a window in a hole of a wall
" to receive a window. Otherwise you will receive only hole in a wall
or bay depending on entered value for a wall cutting. If you
to switch off the addition of window, remove a mark
the first option at the left with the help text "Cuts out a wall for generation of
a window ".
parameters of the current detail can be copied and transfered to the
next element. Copying is made by double clicking the left mouse button
on the option for wall,on which the current detail is . Only the
parameters from the main dialog of the module are copied: dimensions Length and Height, position
value for cutting and Radius
of the arc from above in %.
The position from the left of the new detail is defined automatically,
based on the length and the position from the left of the selected
detail. All the rest parameters of the copied detail have to set manual.
of opening -
Position in frame - Defines the distance of the window from the inner edge of hole in which is installed. Parameter is not applied to windows with specified angle of opening.
- This button cancels the already entered values (makes them 0). The operation is carried out for each detail personally, irrespective of room model - basic or additional - to which it creates.
Generates a sill under a window - When the option Generates a window in a hole of a wall is active, together with it checks automatically the option Generates a sill under a window, too.The parameters of sills are set in the form Room parameters (Height and Depth of sills, options Round off the sill's top edges and Distance of windows sills from wall edges. Distance of windows sills from wall edges is that distance , with which the sill "leaves" proportionally from two sides of the window. For example: If the window is 50 cm.long and value of the parameter is 10cm., you will receive a sill with length 70 cm. which gets out outside of a wall with 10 cm. from its two ends.
It is necessary to have in view that a sill is an independent element. It has own thickness, which lifts a window upwards.Therefore if you want to generate a window with a sill, you must to decrease the total window height with the sill's thickness (this way you will receive the clear window height).
The sills have an own layer. It allows their rendering in different from the windows colour (texture).
Define for all walls and windows: whether the element Landscape behind glasses of windows will be added. The elements for connecting with textures during colouring the project for a landscape will be three, one for each wall. Their position is defined automatically from a mark by default into a field Day time landscape through windows. At a day time landscape the position of an element for a landscape is directly behind the glass. If the option Day time landscape through windows is not active, the element for a landscape will be at the end of a wall. At colouring the project, when are added light sources and are included shadows, creates an effect of outside darkness.
Enter the window's sizes (or other detail) and its position in a room. Value for a position from a floor is its lowermost point on Z. The position of an element at the left defines the end left point of a details on the chosen wall, on which it will lay. The direction of bringing in of points for generating of details, as well as for generating of worktops is: from left - > to the right, on a direction of a hour arrow. The position of a detail is defined in relation to initial (most left) point of a concrete wall (left, right or back).
The value for a cutting of a hole in a wall directly depends on a wall thickness (entered by default) and from that will you place Landscape or not. To receive a hole, enter value for a cutting more than a wall thickness. If the value is less than wall thickness, you will receive a niche. If you want to place a window with an element for a landscape and niche on the same wall, enter a value for a cutting of a niche into a wall less than 11 centimeters (if an option Day time landscape through windows in the form Parameters by default is checked) or 1 centimeter less than wall thickness (if the option is switched off).
The value of the parameter Cutting
defines a kind of the generated details - holes, niches. You can
generate internal walls (columns) or close the room in
front. For example: addition of a inner walls in the premise.
begins from its left wall and reaches up to the centre of the room.
1. Define column
position at the left for the chosen wall (where it will begin).
Generates a frame with a door in a hole of the wall - The option cuts the walls of a room (premise) and generates doors and frameworks to them. The doors and frameworks have an own layer. It allows the operator to connect them with different texture. If you want to change the door position, press the right button on an option and choose other position of a door in the form Position of door in the frame. The window closes automatically after confirmation of the made choice.
Each door can have a different layer.
Layer of doors , Layer of doors - cills, Layers of doors' frames- Allows the connection of each door (cills to it too) with different layer (and consequently with different texture). The name of a new layer must be entered into the text field.
Position of door in the frame, Door frame model, Direction of opening - Press the left button of the mouse on a needed image to set an option. Then press Close.
Generates a door in a frame - This option is active by default. If the flag is not checked, will be generated only a frame of door.
To save the made
changes press Set. To cancel
them press Close.
You can add additional rooms (or walsl) to the main one and thus to create more complex designs. In them you can generate holes, niches, windows and doors (similar as a main premise).
When have to make a premise containing 1 main room and some additional, you must generate the main and to put kitchen in it. The kitchen is the most complex part of the project, which has the maximal number of details and requires big accuracy for positioning of the elements. For basic room will be active all automated operations that facilitate and accelerate work (Automatic control for capacity of units in the main room when you generate and define a cabinets' position and module Group addition and deleting of units for automatic generating and addition of doors, fronts and handles to them in the drawing).
Select the options Additional room or wall and New additional (simultaneously) to generate a new additional room. Enter all sizes and its other parameters (visibility of walls; additional elements as doors, windows etc.). They are adjusted similarly way as these for the basic room.
Option Generate floor - Sets the generating of a room floor. When the option is checked, you will create a premise(room). But if it is not checked you will receive additional wall (or walls - depending on the chosen configuration of walls) only.
Press the button Create.
Choose a premise(room) for edition. This can be made by two ways:
the list in the field
above the button Room. Double click of the left mouse button
on the room name select it.
Change the settings and press Create.