Furniture design software DESIGN SINTEZ
The operation enables the preview and connecting of textures for colouring with layers in the drawing. The textures are divided on groups depending on their applicability. Each group forms library, from where you can choose necessary textures for connecting with layers. In libraries of the full program version there are 6022 textures, by which you can add new.
The module shows the list of all not repeating layers of units in the drawing and textures, connected to them. To connect a layer with a texture it is necessary to make the following:
1. Select a layer from the list,
2. Open a library
3. Choose a texture
There are 2 ways to select layers:
Individual layer's selection - Allows to select only one layer for connecting. In this mode is shown an informational list (Units to which layer belongs) with units participating in the current project, which use selected layer for connecting with a texture (Layers in the drawing).Specify a unit in the list to see it. The operation takes the information from the existing common list of all units in the Units register and Archival about the layers, used from them. The units, added in system by operation Import of units do not register their layers in this list. Therefore you should periodically activate the module Layers, participating in units (in this list you can change the layers names to each unit) and to update the common list with layers participating in the Units register and Archival.
Group selection of layers -Allows to select some next (left button of the mouse on the first, then the Shift key + pressing of the left button on the last layer) and not next (detain the Ctrl key pressed and press the left mouse button to select layers) layers in the list .
The double click with the left mouse button on a library name opens it. The texture images are buttons for a choice. When you make a mouse move over the image of palette, will be shown a help text. Click unitary on the chosen texture. If you want to see a texture in its original size, press the right button on its image. The program automatically takes it from library and connects to the selected layers. The textures are loaded in the list for connecting with layers (with their user name, shown above the textures).The list of layers and connected with them materials (columns Layers in drawing and Connected materials) can be sorted in alphabetic order (press the mouse left button on the column title). If the selected palette is connected with a material from Nomenclature materials, then that element nomenclature which has an identical name with the name of a respective layer, will connect automatically with the material, to which this palette is attached (it will be executed at loading the module Price offer). If there is already connected layer with a palette, but subsequently this layer connects to other palette, it's necessarily to load the module "Price offer" again. This action will connect elements with new material and will apply the made changes in a map opening and cutting reports.
When you have a connected texture to layer, but have missed to select all layers in the project, which needed to be connected with the chosen texture, specify the layer in the list, connected to this texture(by mouse left button) , and press the right button to copy it. Then mark the missed layers and press again the left button. This way you can connect the same texture to the chosen additional layers without repeating the operation of a texture choice.
Double click by the mouse left
button on a line
(row) in the list shows the texture, connected to a selected
Texture - library - This operation searches and selectes the library, from which is the specified texture in the list Connected textures with layers. It makes searching and specify the library in which is the entered into the text field above texture, too.(Enter the name into the text field and press the button. In the list with the libraries shows the library in which is found the searched texture. Loads the page with the found texture.)
textures with layers - In
this list are described all textures connected to layers in the
drawing. The option allows a group selection of all layers connected
with concrete material and its fast replacement with another one.
Choose its name into the field. All layers connected to it
marked automatically. Choose a new texture for change from the
Section Texture rotation- The button Texture rotation loads the material in Windows Picture and Fax Viewer, whence you can specify any direction of pattern (using buttons and ). After that close the application window. Move the mouse over the preview to update it. The operation is active for all textures. It is useful for change of pattern's direction of wood materials, carpets etc.
Create copy of texture - Creates a copy of the selected material. The created copy takes a place after its original. The copy remains in library and it can be used in other drawings. The original remains connected with the already specified layers. The operation is recommendatory for change of the textures's direction for wood materials, wallpapers, tiles, stones and other inhomogeneous materials with simultaneous saving of the original material. The mode of work is:
1.Click this button to create the copy. You can see it after its original in the same user library . On the working screen will appears a message for successful ending of the operation.
2. Turn the created copy. Now you have one texture (material) with an opposite direction of pattern, too.
If you don't know the texture name,which you need,but you remember the layer with which it is connected,use the operation Show the chosen textute in the list with these used in the drawing. Specify the row with the connected with the material layer and press the floating button,which appears between the two windows: the window with the schedule of connected with textures layers and the window with schedule with the used textures (Connected textures with layers). As a result,the palette will be specified up automatically, selecting the connected with it layers too.Thus, the texture you need can be found quickly and loaded for copying or correction of the parameters.
Reconnect materials with layers - Restores disconnected links of layers with textures, saving their parameters - fitting to objects, its pattern direction and etc. The Chrome and Glasses materials are exception. It is recomended to use the operation when the layer and texture are connected in the list,but the texture do not applies toward the layer.
Delete the unused layers from the list - The button deletes the residual layers of deleted or corrected units in the project with modified layers' names.To clear the list, press the button several times consistently.
Click Set to save the made changes. You need have in view that if you have been connected this texture with some layers, the made change will reflect on each of them.
Mirror - Attach a texture from a library Metals to the layer which should have a mirror effect. Open the window for edition of texture settings and check the option Mirror. Click Set to save the change.
Sets the characteristics by default - Set the basic values of the parameters of the loaded texture.
Button Set - Saves the made changes without additional confirmation.
Variants - creation and work with them
The variants are saved combinations of connected layers with textures, along with their characteristics: pattern direction,rotation and etc., with the exception of materials in libraries Chrome and Glasses.This structure allows to save three variants with connecting of layers with textures and their setting as current for the drawing's rendering.
Variants - creation and saving:
1. Connect the layers in the list with textures. You can change the textures' settings - pattern direction,rotation and etc. for each one.
2. Press Creates variant. If there is a previous saved variant, the new one automatically recovers it and saves directly.
Click Load variant to load an already saved one. After loading of the variant connect the layers with materials again by buttonSet.
Deleting of variant - If you want to delete a variant, press the button with X above the list. The operations executes after confirmation.
Layer - texture -Appropriates to all untied to material layers set on default in the module Layer - texture. All units in the drawing with an identical names of layers connects to the texture of the first found coincidence of a layer name, irrespective of unit, in which it is included. If the option in the button is active , the operation will be executed automatically for each loading of the module Texture libraries.
The option Zoom / Tile changes a way of textures' preview. You can see an original texture preview when the option Tile is active. For libraries Upholstery, Posters, Carpets, Pictures and Landscapes use the option Zoom.
Window height (Parameters by default) - Automatically set the windows height of the user's libraries. It must be corrected manually (zoomed in) when the lowermost texture line is invisible. It can be a result of non-standard settings of screen resolution of your monitor.
texture in an opened user library - The searching
executes only for the
current opened library. Enter the material name into the text
and press the button above it. The name of the found texture
shows on a blue background.
Creation and work with selections
The selections represent a group of textures , included in a list for quick access. The list can contain up to 12 palettes. To add a texture to the selections hold Shift key + click the right mouse button over the image (only right click will load a review of the original texture size in the upper left corner of the dialog). Thumbnail images of the selected textures appear in the right edge of the dialog. After closing the current user library and loading a new one , selected textures are saved, which allows to add textures of different libraries to the set . Left mouse button attaches the texture to the selected layers in the job. Deleting a texture from the list is again with key Shift + right mouse button.
Library - The button opens a form for creation and control of user texture libraries for rendering in the program. Here you can create your own library on a concrete workplace and to load a material, necessary to you, from Main library. The Main library contains all textures in the program. The creation of user's libraries saves time and accelerates a choice of material, ignoring those ones, which are not necessary to you.
To add a texture to user
library, do the following:
Operations " Delete texture library " and " Delete a texture from library" do not change the contents of the main library. When you delete a material you must to have in view whether they were connected with layers in existing drawings or not. In this case if you try to render them in a consequence, the texture will not be found and the drawing can not be rendered.
The libraries:Glass, Metals, Main library are build-in in the program. They can not be deleted. Libraries Metals and Glass (Glases): the way of working is as a standard user libraries. The texture for transparent glass is Glass1.
The button Not distributed textures on libraries makes check whether all the materials from the main library are sorted in user libraries or not. The result of checking is shown as a list into a field Main library for distribution on user libraries. Click on the button Loads texture from main library to finish this operation (checking).The found not sorted materials can be selected on groups with the purpose of their faster addition to libraries. If you want to delete a texture from the list, select it and press the button Delete. The button Delete all deletes the entire content of the list.
Line down, Line up - Move the selected material upwards and downwards in the list. The buttons from the right of them move a material on first (or on last) line in it. By this way each user can rearrange each user's library and speed up the process of connecting of layers with materials.
Nonexistent materials described in libraries - Button proceeds check if in main library there are described palettes which physically are been deleted. The check result is loaded in a list. To delete single palette from the list mark it and press the button Delete. Entire list content can be delete with button Delete all. Operation allows cleaning the lists with custom libraries from manually deleted files of palettes.
Search on a user name and Search on a file name - Searches on a texture name,entered into the fields User name or File name or a part of the name in the active user's library.
- First two buttons transfer marked library or texture a row upward or downward in the list. Second two buttons move the library or textures at first (respective last) position in the lists. The task is visualization of the most used user libraries and their textures in forward positions, which expedites the process of connection layers with textures.
Deleting of material from Main library - Specify the palette in the list Main library and click on the button with "X" under the field. The palette will be deleted from the list Main library, from the user library where it is distributed, and as a file from the disk.
new texture in main
Allows to import files of new textures to program system.
They must be previously processed depending on their applicability.
To add a new texture you have to specify a path to a graphic file and confirm operation by button Add. The masks with expansions filter the contents of directories (folders) at searching of necessary texture. To add all textures from folder in which is the selected texture, click Add all. After textures addition in the main library, it is necessary to sort them in respective user library.
All operations in Texture libraries, made from you, will be executed after the closing of the module. Their realization is made without screen action. It blocks start of all other operations and takes time depending on a technical parameters of your computer.
Design Sintez DS User's guide